Defenders of Hogwarts Guide

Defenders of Hogwarts Rulebook

The official Defenders of Hogwarts rulebook is published by MinaLima as a free PDF, and you can download it directly from their own server — no Kickstarter account, no email signup, no pledge required:

📄 Download the official Defenders of Hogwarts rulebook (PDF)

The file is hosted at media.minalima.com and dated June 2026 — a 17-page PDF (31 numbered pages in its print layout). If you’d rather not read the whole thing on your phone, the sections below explain how the rulebook is organised and where to look for each subsystem — followed by the parts of the game that confuse new players most.

The rulebook's Game Components and Game Overview spread, showing every component and the full starting table layout Rulebook spread © MinaLima — Game Components (left) and Game Overview (right) with the full starting table setup.

What the rulebook covers

The rulebook walks through the game in this order (page numbers are the rulebook’s own):

  1. Game Components (p.4–5) — every board, pawn, deck and token in the box, with card counts, plus the two Defence Shield recipes.
  2. Game Overview (p.5) — the House Players’ goal versus the Dark Arts Player’s, including both asymmetric win conditions.
  3. Game Set Up (p.6–9) — board, side board and player board setup, step by step, including how many Dark Arts Pawns each player count gets.
  4. General Key Concepts (p.10–13) — movement, the 4 obstacle types, Protected Areas, Fly Off Points, Secret Passageways, Hogwarts Tokens, Bonus Spaces, the Library, and how card drawing works.
  5. House Player Cards Guide (p.14) / Dark Arts Player Cards Guide (p.15) — anatomy of each side’s cards.
  6. House Player Turn (p.16–17) — the three Main Actions (Explore, Learn, Replenish), Free Actions, Stunning.
  7. Hogwarts Loyalty Track (p.18–19) — advancing, the Dark Detector, and the Room of Requirement.
  8. Dark Arts Player Turn (p.20–21) — Explore and Replenish, deploying, zone-locked effects, Bumping.
  9. Dark Arts Path (p.22) — advancing the marker, Event Cards, and the 3 Progress Tokens.
  10. Game End (p.23) — exactly when the game stops and who has won, including the draw condition.
  11. Icon Quick Reference (p.24) and Glossary (p.25–29).

If you’re learning the game from scratch rather than looking up one specific rule, read our How to Play guide first: it puts the same rules in the order you actually meet them at the table.

The three rules everyone gets wrong

1. “Replenishing is a free action.” It is not. Refilling your hand to 5 cards also stands your pawns back up and advances the Dark Arts Marker 1 space along the Dark Arts Path. Refilling is the single strongest thing the Dark Arts Player has going for them, and the House Players hand it to them. The only draws that don’t move the marker are those from events, Library Book Cards and Bonus Spaces.

2. “The Dark Forces play by the same board rules.” They don’t. Locked Doors, Protective Spells, Physical Objects and Water stop House pawns dead unless a card says otherwise — the Dark Arts Player moves through all of them freely. Your only safe rooms are the 4 Protected Area Spaces they can never enter.

3. “Drafting puts the card in my discard pile.” It doesn’t. Every card you take with the Learn Action goes on top of your Draw Deck, face-down — you’ll draw it the next time you refill, not several turns later. Players who misread this build their deck much more slowly than they should.

What’s in the box (component counts from the rulebook)

Frequently asked rule questions

Rulebook FAQ and errata

MinaLima has been posting campaign updates since the game funded on 24 July 2026, and rule clarifications have been arriving in the comments. When a ruling is clarified or the PDF is revised, we’ll log it here rather than leaving you to dig through a Kickstarter comment thread. This page reflects the June 2026 rulebook; if a newer printing changes a rule, the PDF above is the authority.

Download the rulebook

👉 Official Defenders of Hogwarts rulebook — PDF (media.minalima.com)

We don’t host the file or mirror it — always grab it from MinaLima’s own server so you’re reading the current version.

👉 Back to the complete Defenders of Hogwarts guide